Do game designers need an ethical code? Is the IGDA Code a solid ethical code for game designers?
So lets start by answering the first question Do game designers need an ethical code?
The answer is in my opinion is yes they do need an ethical code and here is my reasons for this without a code of ethics game designers would be given free license to design a game without caring about the moral implications of putting a game on the market can bring
found this interesting article on gamasutra that will help answer the first part of the question
http://www.gamasutra.com/view/feature/2181/ethics_of_game_design.php?print=1
"We as an industry do have a moral responsibility," says Peter Molyneux, CEO of Lionhead Studios and creator of hits fromBlack and White to Fable. "Anyone who does something for a mass market has a responsibility. You tread carefully on the lessons that you teach. That line that 'if a game is fun, it is okay'-that sounds trivial. If it is obvious this is an artificial world and you can't do these things in real life, then that is more acceptable. But if it parades itself as a real world, you have to be careful about that."
this can go without saying that as Peter points out when you are creating something for the mass market you have a responsibility that when you create something for that market that you understand any issue's that might happen and can fully justify them why you have put them in a game.
further along the article it states that:
Executives at Take-Two Interactive Software, publisher of GTA: Vice City, don't comment publicly on the ethics of the game. But privately they grouse that the content in the game is no worse than what you find in an R-rated movie or a rap music CD. It is the same kind of content you can find in an Emmy-winning episode of The Sopranos. They consider it hypocritical for politicians to single out the game industry for criticism. And they note that the game carries a "Mature" rating, meaning kids under 17 aren't supposed to play it and parents should police what their children play.
Which i believe is also true that releasing violent games in a market is a must and designers have made sure they warned that the game contains story's and mechanics that are not suitable for a certain age group they can't do no more its up to the parents to make sure if they don't want their child playing those games, as the example given the sopranos has just as much swearing and death scenes and can't solely criticise the game industry and then hail a show like that with emmy awards when they have gave the same warnings about content as these shows and films do as well.
But as commented before games are entering this realm of realism with enhancements in technology that has brought certain games that could become reailty as quoted in the same article
It's only a matter of time until a developer produces a serial killer game, a mass genocide game, or the next Postal-esque homicide simulator. But whoever actually makes these games cannot claim ignorance as a defense of their product. The ground work has been laid for the ethics of this industry, and thanks to countless violent and objectionable games that have already been brought to market, the boundaries of good taste and ethical responsibility are now known. While defining the ethics of an individual game can be difficult at the extremities, these decisions become clearer.
The game industry can't just ignore the ethical standards they have been building throughout the years and the boundaries of good taste and ethical responsibility have been set it is just the case if they do something that questions it they can't use the ignorance claim and must have justification and be held accountable what is brought to the market is questionable.
To answer the second question Is the IGDA Code a solid ethical code for game designers?
This is a difficult question as some of the IGDA ethics are good and solid which i agree too and would find hard not use in any work environment.
to check out the IGDA code here is the link https://www.igda.org/?page=codeofethics
I don't have any problems with section 1 principles they all seem very straight forward and clear.
Section 2 and 3 throws up some things that could be questioned
one in particular is
From Section 3
Adhere to fair schedules and contracts, never committing to delivering more than we can reasonably achieve while maintaining standards of workplace quality of life;
What if something goes wrong in production that results in over time or a client decides that they need to release the game sooner or things in the game he/she are not happy about then you might have to schedule over time to compensate and if they are not willing as it breaks they're contract whats stopping the manager replace said person with someone who will do the overtime
i know they're are issue's with crunch and not being paid for it that is another discussing entirely but these are issues that can crop up and its not the game industry that has this issue all industry can suffer this same problem.
From Section 2
For the integrity of ourselves as professionals and as a professional organization, we will be aware of and adhere to all local laws in the region in which we operate, unless there is an overwhelming ethical conflict in so doing;
The reason i bring this up if there is ethical conflict in adhere to a country or cities law's why start or move your company where this might happen, there are many countries and cities have laws that in other countries would not be accepted and vice versa so why set up your company in a place you know there might be ethical conflict in the first place
i might not be understanding the question right maybe but find it strange to have that there.
Overall the code provided by IGDA is a good solid code for any developer to start with especially starting up but i would hope they would continue to add and develop it as i have pointed out there is flaws with the code.




