Monday, 11 April 2016

Week 12: The second article

So i published an article about ethical gaming and can it be a source of good, i wanted to change tack and explore another issue that i think might make an interesting discussion for the class 

is i found this article on games industry.biz by Mike Williams Titled  


Robert Yang: "The game industry needs to get laid"


Developer Robert Yang talks about the game industries issues with sexual content the link of the article can be found below:

in the article Yang has called for the industry to be more open with topics like sexuality noting how sexual content is banned or minimized in certain spaces. and according to yang its the case of the industry being afraid to talk about it or even tackling sexual content. 

Yang later discusses the problems he found when creating games with sexual content especially with Paypal and twitch.tv 

"'Certain sexualities are banned.' Which sexualities? They won't tell you. They say not to cross the line, but the line is invisible and shifting," Yang said about PayPal.

He later explains that if games are transcending into this powerful medium then idea's and policies need to changing and running form ethical issues need to be looked at and not banned 

"If games want to be the most powerful industry and art form in the world, don't freak out about dick jokes," Yang said at the end of his talk. "Everyone loves to play games, some games are about sex. Don't ban games just because they are about sex. Society will not collapse. Chill out, go get laid. Go get over it."

this is a interesting topic to discuss and in class and also as it might prove an interesting article piece for my final essay as there is many ethical issues with this that can be raised and what if these games are available to people under the legal age or 

i know film and tv have sex scenes and have done for a long time and have dealt with serious ethical issues with sex like rape but games have not and with the interactive element there needs to be caution and the subject of sex needs to be handled careful but i do agree with yang a bit that the industry can't hide form it if it proclaims to be this art form and must find a away to approach the subject in a delicate manor and not use it as a tool mechanic. 

it also stems the questions if these sex scenes and games are there must be guidelines in place as it could be easy to force in a interactive world a sex scene on a character would that not be ethical wrong?  

there are so many interesting ethical issues with the statement by yang but i do agree its issues that need to be discussed 

Week 12: Open forum find two articles that to discuss

For Week 12 the task was to find two articles that you wanted two discuss in class either thgat will be the focus of your essay or just something that interest you 

so the first Article i found that i wanted to talk about is this one i found in the guardian online website the title: Ethical Gaming can it be a source of good? the link of the article is below

https://www.theguardian.com/technology/2014/apr/12/ethical-video-gaming-games-for-change-festival

in the article it discuss the use of games in a much more serious content than what people's interpretations of games are and wanting to push the boundaries of games and show the potential of what games and the messages they can convey to the audience instead of the the perception that still exist with games being childish, violent and shallow,

Asi Burak quotes in the article "People understand that games are powerful, but they're also scared of this power," says Burak. "We need to change the perception that all games are shallow, violent and childish, because they are not."

Minecraft has already started to be implemented in schools academic learning as its been proven t help children learning process using tools that the have a strong affiliation to with helping in computer programming or even build and structural how things work its a useful teaching tool. 



and they are powerful tools and the unquie thing about games is that it can immerse you in them and give you information or teach you something instead of being used to entertain like in Dead Island where the objective is to survive the Zombie Apocalypse by killing any zombie in your path. But lets flip that what if the game is about you surviving an actual ethical situation say your in Law Enforcement You are a rookie officer assigned to a training officer for the first six months of your employment. The training officer is a 20-year veteran and is a close friend pf thee Assistant Chief of Police and the brother-in-law of the Watch Commander. The third day that you are working with him you respond to a burglary call at a local convenience store. It is 2:30 am and the manager has been notified. You are directed to wait 30-35 minutes for his arrival. A short time later you observe your partner take a soda, candy and a bag of chips. He consumes the soda and chips. When the manager arrives, the two of you depart. What, if anything, should you do?
 
probably not the best example in the world but it would be interesting to gauge what the person would do and doing it in a game environment also the justification could be that it helps the trainee gain experience if a situation like that cropped up what would the right course of action to take, without causing any harm. 

The potential of using games as teaching devices is well known but its still an interesting research topic looking it in terms of  is games mature and ready to tackling more serious ethical issues like rape? 

Wednesday, 6 April 2016

Week 11: : Virtual Virtues, Virtual Vices

For Week 11 we had to read Virtual Virtues, Virtual Vices and answer the follow question for class

Do you see the relationship of STAs to POTAs more like Aristotle or Nietzsche? Explain. 

To answer this question first we need to know what Aristotle's or Nietzsche meaings and relationship of STA's to POTAs before we can decide if it is more like Aristotle or Nietzsche 
So lets take the view point of the Aristotle perspective in Aristotle's mind it is clear that some acts remain vices irrespective of the content in which they occur, nor is the principle of the meaning applicable to them already with this Aristotle opinion would be that unequivocally that POTAs are vices and are not actions of a virtuous person 
and if we use examples of theft, murder and adultery in the virtual space how would they be judge by Aristotle, we know Aristotle is concerned with being good rather than what counts as a good act. so the  the issue with Aristotle is not much with whether murder is a right or wrong / good or bad, but whether engaging with murder is what the virtual person would do. 
But what about Nietzsche take would be first thing pointed out is that Nietzsche proclaims that its immoral to say What is good for one is good for another so in sense for Nietzsche Morality is contingent on one's strength of will as is what should be deem moral or virtuous with the consequence of what is virtue or conversely a vice for one may be different to another. 
for example in the game space world is a space where things can be completely different to our outside world. because the relationship to out actual world has been altered to fit within the story context of the game. the rules, the costumes have been altered so to the way we interact in that environment will be different. and even your avatar the embodiment of yourself will be different you will look different be given special powers even play as a different gender or sexuality this is all possible in the game space. 
and it could be in that virtuous space that i am virtuous cause im big and strong and take what i want when i want it 
so with these two viewpoints in mind i would have to go with Nietzsche stance rather than Aristotle for the relationship of STA's to POTA's 
why you may ask just simply but its hard to justify with the statement What is good for one is good for another as its what could be good in the game space which is not real like you need to steal a powerful weapon to defeat the next boss just with that the act of stealing in Aristotle's view is moral bad even thou it can be justified and in that world in his eyes it is still wrong regardless if its in that world or this 
your actions in this game space is not hurting anyone as its not like for instance you need to attack someone in this game space cause they are in your path its not like you would perform that same act in the real world its just like viewing a tv show or film that has violence or shows something that fits into the story but would not work in our actual space. 
Aristotle's Argument i can understand his point of view but would disagree with in the terms of this question  as i have played games that i have killed people, stolen from people and i have never expressed the desire to go out and commit these in real life just like i have driven a formula one car in the game space does not mean im going to jump into the a formula one car and win the championship or i have played football manager does not give me the expertise to go and manage a professional football club.
the view of Sicart also backs this up with the view of "the moral being who understands the contingency relation is free to experience the game space without the threat of the practice having leading to a detrimental change in virtuousness"
the only question i would take from this what if you are doing these acts to a fellow player in this game space and not characters that are being controlled by the computer but are in control of another player? 

Tuesday, 22 March 2016

Week 10: IGDA Ethical Code For Game Designers

For week 10 the task was to read the IGDA Ethical code and answer the following question

Do game designers need an ethical code? Is the IGDA Code a solid ethical code for game designers?

So lets start by answering the first question Do game designers need an ethical code?

The answer is in my opinion is yes they do need an ethical code and here is my reasons for this without a code of ethics game designers would be given free license to design a game without caring about the moral implications of putting a game on the market can bring

found this interesting article on gamasutra that will help answer the first part of the question
http://www.gamasutra.com/view/feature/2181/ethics_of_game_design.php?print=1

"We as an industry do have a moral responsibility," says Peter Molyneux, CEO of Lionhead Studios and creator of hits fromBlack and White to Fable. "Anyone who does something for a mass market has a responsibility. You tread carefully on the lessons that you teach. That line that 'if a game is fun, it is okay'-that sounds trivial. If it is obvious this is an artificial world and you can't do these things in real life, then that is more acceptable. But if it parades itself as a real world, you have to be careful about that."

this can go without saying that as Peter points out when you are creating something for the mass market you have a responsibility that when you create something for that market that you understand any issue's that might happen and can fully justify them why you have put them in a game. 

further along the article it states that:

Executives at Take-Two Interactive Software, publisher of GTA: Vice City, don't comment publicly on the ethics of the game. But privately they grouse that the content in the game is no worse than what you find in an R-rated movie or a rap music CD. It is the same kind of content you can find in an Emmy-winning episode of The Sopranos. They consider it hypocritical for politicians to single out the game industry for criticism. And they note that the game carries a "Mature" rating, meaning kids under 17 aren't supposed to play it and parents should police what their children play.

Which i believe is also true that releasing violent games in a market is a must and designers have made sure they warned that the game contains story's and mechanics that are not suitable for a certain age group they can't do no more its up to the parents to make sure if they don't want their child playing those games, as the example given the sopranos has just as much swearing and death scenes and can't solely criticise the game industry and then hail a show like that with emmy awards when they have gave the same warnings about content as these shows and films do as well. 

But as commented before games are entering this realm of realism with enhancements in technology that has brought certain games that could become reailty as quoted in the same article

It's only a matter of time until a developer produces a serial killer game, a mass genocide game, or the next Postal-esque homicide simulator. But whoever actually makes these games cannot claim ignorance as a defense of their product. The ground work has been laid for the ethics of this industry, and thanks to countless violent and objectionable games that have already been brought to market, the boundaries of good taste and ethical responsibility are now known. While defining the ethics of an individual game can be difficult at the extremities, these decisions become clearer.

The game industry can't just ignore the ethical standards they have been building throughout the years and the boundaries of good taste and ethical responsibility have been set it is just the case if they do something that questions it they can't use the ignorance claim and must have justification and be held accountable what is brought to the market is questionable. 

To answer the second question Is the IGDA Code a solid ethical code for game designers?

This is a difficult question as some of the IGDA ethics are good and solid which i agree too and would find hard not use in any work environment.

to check out the IGDA code here is the link https://www.igda.org/?page=codeofethics

I don't have any problems with section 1 principles they all seem very straight forward and clear.

Section 2 and 3 throws up some things that could be questioned
one in particular is 
From Section 3

Adhere to fair schedules and contracts, never committing to delivering more than we can reasonably achieve while maintaining standards of workplace quality of life;

What if something goes wrong in production that results in over time or a client decides that they need to release the game sooner or things in the game he/she are not happy about then you might have to schedule over time to compensate and if they are not willing as it breaks they're contract whats stopping the manager replace said person with someone who will do the overtime

i know they're are issue's with crunch and not being paid for it that is another discussing entirely but these are issues that can crop up and its not the game industry that has this issue all industry can suffer this same problem. 

From Section 2 
For the integrity of ourselves as professionals and as a professional organization, we will be aware of and adhere to all local laws in the region in which we operate, unless there is an overwhelming ethical conflict in so doing;

The reason i bring this up if there is ethical conflict in adhere to a country or cities law's why start or move your company where this might happen, there are many countries and cities have laws that in other countries would not be accepted and vice versa so why set up your company in a place you know there might be ethical conflict in the first place 
i might not be understanding the question right maybe but find it strange to have that there. 

Overall the code provided by IGDA is a good solid code for any developer to start with especially starting up but i would hope they would continue to add and develop it as i have pointed out there is flaws with the code.  

Monday, 14 March 2016

Week 9: There Are Wrongs and Then There Are Wrongs.

For week 9 reading for Ethics in the Virtual World was to read chapter 7: There are wrongs and then there are wrongs and answer the following question 

If you accept that it is OK to kill random people in a video game (if you do not think it is OK feel free to argue this point), would it be OK to seek out to intentionally kill only individuals identified as homosexual in the game? Why?

This is a tough question as my moral take on this is no it would not be ok to kill random people, but them in a game world can i justify that then maybe i can let me explain. 

Throughout the history of games one of the main aspects of these virtual worlds is defeating your enemy in order to complete levels or the game on the whole from Pac-Man devouring his enemies once he has eaten a power dot to now where we have skyrim, fallout 4, grand theft auto the list goes on where roaming these lands and worlds and killing npc or enemies are a regular occurrence especially if you gain new weapons/ loot that will help you further along in the game. so in that aspect of killing random there seems to be no issue with players and developers killing random's in games if its part of a quest or there is something to gain

so lets see about the second half of the would it be ok to seek out to intentionally kill only individuals identified as homosexual in the game? why? 

This is where the line is drawn for me personally my moral's would not allow myself to go hunting and intentionally kill someone for what is in effect who they are lets see the examples in two fictitious games talked about in the book S.H (Shit Happens) where you kill random people from all walks of live without knowing who they are or what you do then yes your brain or morals would not see a problem as it you can't associate with those characters and so the only association you can build is the fact they are just pixels or are just seen as targets and so no emotional ties are there to stop you from killing them. 

but the other fictitious game mentioned is called R.A.C.I.S.T (Rage Against Community: Intercept, Segregate and Terminate). In the book it uses Jews and that the object is to seek out discriminate so this game is all about killing identities either being gay or following a religion, this makes the game about killing generic people rather than nobody's. so if you do play this game your moral code is very accepting about discrimination or in fact you gain some pleasure from it. 

So lets put in a game that does exist what if in skyrim lets say you were ask by your Jarl to go out and hunt down every single khajiit because the Jarl did not like the smell of them, i personally would not be able to go along with that and would either quit the game and not go back or would end up fighting against the jarl for his view.

So i believe there is a difference to killing randoms to killing characters that have an identity as soon as that character has a identity or an close association that has been built it will put more meaning towards that character and killing them will mean more. 

But if i have such a problem with killing people with identities in games then how can i justify just killing a random in a game it would be like if i walked up to random and killed them on the street i don't know them so it should be no problem for me as i don't have a emotional connection to that person but i know myself and  my moral's that is wrong and would not do that but i have no problem in the game space world 

which also leads to virtual rape and pedophilla in games which are big social no's but why is murder more easily accepted i understand killing can happen either in self defence or in war but is still seen as an unacceptable act just like rape and pedophilla which has no place in a game worlds but there can be argument that if television and films can portray these social issue's why do games avoid it is it the fact as a player controlling these actions would be like doing it yourself and in that case why is their no problems murdering in games? 
It might be a time that what if these are put in games for educational purposes or to help recognize these issue's could take place.

For me and morally i hope these issue's are never brought into a game world as in my eye's games are for entertainment but ethically i can see you have to ask these questions and realise that these questions are there 

Thursday, 10 March 2016

In games with morality systems, I've never seen the evil path handled well.

Interesting post i discovered about how games have not handle the evil path well here is the link at the bottom:
http://forum.bioware.com/topic/515630-in-games-with-morality-systems-ive-never-seen-the-evil-path-handled-well/

It discuss the fact that games should not give you an option of being goods and evil and takes the fun away for going through that yourself

he also makes the example that all evil guys hide their true beliefs and intentions like for example in Star wars Palaptine is seen as a good guy at the beginning and did good stuff to make people believe in him then he revealed his true intentions when he was positioned correctly to make his move.

i thought it was quite interesting and a very true statement you don't normal have a choice of being good or being bad, it could be the case that it has developed and changes over time and certain situations or you hide your true intentions to get what you want in the long haul





Wednesday, 9 March 2016

Moral Decision making in Games

While researching the last chapter found this interesting article in Game Studies the link is below if you want to check it out:

It talks about that now games are giving players in these open worlds moral choices but sometimes the moral choices in these games are only slight and in order for the moral choice in games to become more meaningful they must become more calculated and have far reaching consequences. the article highlights the Fallout series as giving the player thoughtful moral problems and multiple paths to resolve them

It claims that video games are the latest art to be accused of corrupting morality. with Plato and Aristotle argued over the merits of tragedy, contemporary social theorists argue and debate the effects of video games. while the difference with games to earlier art forms is that games are interactive. and this engagement in fantasy worlds allows Aristotle vision of cathartic purpose that he had in mind but the educational function he probably did not anticipate.

Moral choices in games could be seen as misguided too as how are these moral choices decided through the developer so you are in a sense giving trust to the developer that he understands the moral implications of each decision and while Fallout deals with moral issues effectively, grand theft auto deals with that when you kill innocent people you can drive around a few minutes and avoid capture by respraying your car or hiding and then it is forgotten about.